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Weeklyfreedecks

Infinity Wars has a number of Weekly Free Decks which are available to all players for free and do not require them to own the cards used.

Only five are are available at any one time. Every week, these are rotated out and another five added in a cycle.

Low Complexity Edit

Deck Info Cards Sideboard Description

Breaking Dawn


Deck Type: Aggro


Commanders:

Bromich, Field Commander

Flame Dawn Footman

Knight of the Flame Dawn

x2 Bromich's Banner

x2 Emberstarter

x3 Flame Dawn Commando

x3 Flame Dawn Fanatic

x3 Infected Purifier

x1 Ireul, Vanguard of Ruin

x2 Reckless Zealot

x2 Agent Coyle, Firestarter

x2 Burning Prejudice

x3 Exhuast

x3 Knight of the Flame Dawn

x3 Paladin of the Flame Dawn

x2 Sacullas, the Final Hammer

x3 Ferocity

x3 Harbinger of Light

x1 Protector of the Dawn

x2 Vanguard Knight

x2 Purify

x2 Aberion, the Hammer of Dawn

x1 Burning Prejudice

x3 Mortar Cannon

x2 Rift to the Old World

x2 Vandalize

A straightforward 3 purity Flame Dawn aggressive deck.

Hit your opponents hard and fast.

Win fast or don't win at all.

The Flame Dawn way.

Conscripted From the Grave


Deck Type: Combo


Commanders:

Hehkeem, the Corrupted

One of Many Exhumed

Tusked Behemoth, Exhumed

x30 Conscripted Militia

x3 Fill the Graves

x3 Wealthy Noble

x3 Fear

x2 Hehkeem, the Corrupted

x3 Corrupt Machinery

x3 Eaten by Zombies

x3 Grave Rob

x3 Winds of War

When you play Hehkeem, every Character that costs 3 or less in your Graveyard comes directly into play. Conscripted Militia costs 3.

The Sleepers of Avarrach have a lot of ways to get cards directly from their deck into their Graveyard. See where this is going?

Play defensively until turn 7, using cards to fill up your Graveyard, then play Hehkeem.

When he comes into play, you will suddenly gain an entire army of Conscripted Militia, and probably one-shot your opponent from there!

Fist of Heaven


Deck Type: Aggro


Commanders:

Sol, Champion of Vengeance

Cornicen

Lilariah, Champion of Grace

x2 Harahel, Champion of Virtue

x1 Azael

x3 Banish

x2 Consecrating Angel

x3 Cornicen

x3 Guns of Goliath

x3 Heaven's Assistance

x1 Lilariah, Champion of Grace

x3 Lucca, Ascended

x3 Precautionary Measures

x3 Soldier of Purity

x9 Soldier of Solace

x2 Firebolt

x2 Martyr Golem

x3 Consecration

x2 Xi, Ascended

x1 Firebolt

x3 Grave Rob

x3 Called Shot

Show your opponent's your righteous fury with the Fist of Heaven deck!

Individually, your Angels aren't much of a threat, but you'll have an army of them.

Cards such as Guns of Goliath, Lucca, and Precautionary Measures allow your small army to grow huge instantly.

Keep your Characters alive and stay on the offensive, as your Angels aren't particularly good at defense. The one ace up your sleeve if you get into a race is Azeal, who can single-handedly turn a game around.

Honest Beasts


Deck Type: Aggro


Commanders:

Hehkeem

Pack Leader

One of Many

x3 Brown Bear

x2 Taunt

x2 Assassinate

x3 Fight!

x3 Jungle Giant

x3 Mammoth

x10 One of Many

x3 Pack Leader

x2 Skraar

x2 Untapped Wilderness

x3 Wealthy Noble

x3 Armored Landcrawler

x3 Tusked Behemoth

x3 Ancient Aether

x3 Grave Rob

x3 Winds of War

x3 Growth

It's time for some honest beats! Honest Beasts has a simple goal: smack the enemy with Characters bigger than whatever they have.

While they may not have fancy abilities, pound for pound your Characters are the biggest in their weight category. Go forth and trample!

Lucca and Aleta's Bots


Deck Type: Aggro/Control


Commanders:

Aleta, Immortal Tinkerer

Lucca, Combat Mechanic

Kinetically Overloaded Drone

x3 Laser Cannon

x3 Support Drone

x3 Mechanics Overseer

x3 Mechanism

x3 Scouting Drone

x3 Scouting Mission

x2 Anti Air Missile

x3 Cannon Fire

x3 Firebolt

x3 Genesis Construct

x3 Lucca, Combat Mechanic

x3 Wealthy Noble

x3 Kinetically Overloaded Drone

x3 Splitter Robot

x3 Overload

x2 Angelify

x3 Cleanse the Land

x3 Inter-Dimensional Phase Bot

x1 Tygris, the Architect

Help Lucca and Aleta tinker to their hearts' content and make your army of small robots into an army of large robots!

If you have a lot of Artificial Characters on the field, Lucca becomes one of the most efficient Characters in the game, able to create a lot of power out of nowhere. Go forth and make a lot of things +3/+3!

Path of Flame


Deck Type: Aggro


Commanders:

Rakarl

Aberion's Apprentice

Flame Dawn Footman

x1 Bromich's Banner

x3 Flame Dawn Commando

x2 Flame Dawn Centurion

x3 Hulking Sniper

x3 Brown Bear

x1 Ireul, Vanguard of Ruin

x1 Kali, the Purifier

x3 Legionnaire of Dawn

x2 Burning Prejudice

x2 Exhaust

x3 Knight of the Flame Dawn

x3 Mammoth

x4 One of Many

x2 Sacullas, the Final Hammer

x3 Stumble

x2 Herald of Dawn

x2 Tusked Behemoth

x3 Purify

x3 Wreckful Walrus

x2 Aberion, the Hammer of Dawn

x2 Assassinate

x1 Burning Prejudice

x1 Sacullas, the Final Hammer

Combine the early game power of the Flame Dawn with the late game strength of the Warpath's large Characters to ensure a well-rounded offense at all points in the game.

Scavenge the Dead


Deck Type: Combo/Midrange


Commanders:

Zombie Scavenger

Zombie Scavenger

Zombie Scavenger

x3 Diseased Zombie

x2 Evolving Parasite

x3 Undeath Wish

x2 Zombie Abomination

x1 Agent Coyle, Zomborg

x3 Bloodthirsty Dead

x1 Cyber Infested Dragon

x2 Dead Feaster

x3 Inevitable Dead

x3 Overwhelming Dead

x7 Sleeper of Avarrach

x3 Eaten by Zombies

x3 Fear

x1 Hehkeem, the Corrupted

x3 Tome of the Dead

x3 Drag Down

x3 Corrupt Machinery

x2 Hehkeem, the Corrupted

x3 Undead Corruption

It's zombie time! Overwhelm your enemies with the pure power of the Undead.

Each time one of your Undead Characters dies, it merely makes your commanders stronger, so don't be afraid, throw those zombies into the meat grinder!

Spirit of Redemption


Deck Type: Midrange


Commanders:

Harahel, Champion of Virtue

Lilariah, Champion of Grace

Daode, Sage of Strength

x1 Sol, Champion of Vengeance

x3 Banish

x1 Consecrating Angel

x3 Cornicen

x3 Guns of Goliath

x2 Heaven's Assistance

x2 Lucca, Ascended

x2 Precautionary Measures

x2 Soldier of Purity

x6 Soldier of Solace

x1 Xi, Ascended

x3 Zealous Protector

x2 Disarm

x3 Ghost of the Ancestors

x3 Daode's Protection

x3 Spirit of the Ancient Guardians

x3 Kraos, Champion of Ruin

x3 Consecration

x3 Suppress

x3 Rally

The Overseers of Solace are great at fielding an army of many small Angels, but keeping them alive is another story.

The Descendants of the Dragons shore up that weakness admirably.

The Spirit of Redemption deck plays a mix of both offense and defense, finding the right balance is key to victory.

The Alliance


Deck Type: Aggro


Commanders:

Bromich, Field Commander

Cornicen

Daode, Sage of Strength

x2 Bromich's Banner

x3 Cornicen

x3 Flame Dawn Commando

x3 Guns of Goliath

x2 Intimidating Monk

x1 Kali, Ascended

x3 Strength in Numbers

x1 Xi, Ascended

x3 Fleeting Footman

x2 Exhaust

x6 Flame Dawn Aspirant

x3 Ghost of the Ancestors

x3 Daode's Protection

x3 Stumble

x3 Torch Bearer

x3 Consecration

x3 Purify

x2 Suppress

x2 Zunshen, the Resolute General

x2 Shrine to the Heavens

Quickly overwhelm your opponents with a swarm of small Characters, and boost them up with abilities that get stronger with the more Characters you have on the field.

The deck contains lots of cheap Characters that can attack quickly, but its greatest strength is also its greatest weakness: your Characters will quickly get outclassed.

Attack before your opponent gets too much of a defense going, and make sure to avoid board wiping effects, lest your army disappear in an earth-shattering ka-boom!

Medium Complexity Edit

Deck Info Cards Sideboard Description

Bionic Paladin


Deck Type: Combo/Aggro


Commanders:

Aleta, Immortal Caretaker

Paladin of the Flame Dawn

Secluded Constructor

x3 Emberstarter

x3 Flame Dawn Commando

x2 Laser Cannon

x3 Swift Strikes

x3 Give Him a Jetpack!

x3 Bad-bot

x2 Cannon Fire

x3 Defense Golem

x1 Extended Operation

x2 Firebolt

x1 Hehkeem

x3 Paladin of the Flame Dawn

x1 Rift to the Old World

x3 Secluded Constructor

x1 Deflect

x3 Resolute Knight

x3 Splitter Robot

x2 Hulking Sniper

x1 Overload

x2 Wreckful Walrus

x2 Anti Air Missile

x2 Cleanse the Land

x2 Grave Rob

x1 Hehkeem

Take a trip back into the history of Infinity Wars with one of the first ever 'meta decks': Bionic Paladin. Typically, a Paladin of the Flame Dawn's weakness is his small size, but with the power of Secluded Constructor and Aleta, Immortal Caretaker behind him, a single Paladin can become all but invincible.

On turn 1, use Aleta to immediately buff the Paladin. From there on, you'll want to use various Artificial Characters in conjunction with the Secluded Constructor to buff your Paladins to untold levels of power. Bad-bot may normally be really bad, but in this deck, our harmless robot is one of the most powerful cards we have!

Aside from Paladin, the deck contains many great targets to buffed up, such as Resolute Knight and Emberstarter, which give extra value when they gain additional stats.

Dark Flame


Deck Type: Aggro/Control


Commanders:

Aberion's Apprentice

Bromich, Field Commander

Demon of Fear

x2 Emberstarter

x3 Flame Dawn Commando

x2 Strength in Numbers

x2 Swift Strikes

x2 Fleeting Footman

x3 Infected Purifier

x1 Agent Coyle, Firestarter

x3 Death Ray

x2 Demon of Fear

x2 Exhuast

x3 Knight of the Flame Dawn

x3 Lightning Blast

x3 Paladin of the Flame Dawn

x2 Sacullas, the Final Hammer

x1 Stumble

x2 Siphon Structure

x2 Harbinger of Light

x2 Torch Bearer

x3 Hubris of the Strong

x1 Aberion, the Hammer of Dawn

x2 Grave Rob

x2 Rift to the Old World

x2 Vandalize

x2 Verore Kidnapper

Hit your opponent hard and fast. If they manage to gain control of the board, sneak damage in with cards such as Exhaust, Demon of Fear and Sacullas to finish them off.

Dark Flame trades off some of the pure aggression of the Flame Dawn for the added control offered by Verore, making it a very well-rounded deck.

Death Trap


Deck Type: Combo


Commanders:

Infested Abomination

Infested Abomination

Infested Abomination

x3 Evolving Parasite

x3 Spontaneous Combustion

x3 Bloodthirsty Dead

x3 Boomy

x3 Bury

x3 Demonize

x3 Infected Devil

x3 Infested Abomination

x1 Kyrallic, Origin of the Virus

x2 Recurring Nightmare

x3 Raise Dead

x1 The Calamity

x3 Winds of War

x3 Fear

x3 Tome of the Dead

x2 Drag Down

x2 Corrupt Machinery

x2 Wheezer, Demon of Smog

x2 Grave Rob

x2 Rift to the Old World

x2 Vandalize

Infested Abominations deal damage to your opponent every turn they are in the Graveyard, and there's not much most decks can do about that!

Get them in the Graveyard and stall your opponent long enough for your Abominations to chip down your opponent's health.

Not-So-Hunted Dragon


Deck Type: Combo/Midrange


Commanders:

Granthar, the Elder Ape

Brings Life By Passing

Flame Dawn Footman

x3 Hulking Sniper

x3 Primal Rage

x2 Swift Strikes

x3 Infected Purifier

x3 Skraar's Young

x3 Brings Life by Passing

x3 Fiery Resolve

x3 Fight!

x2 Jungle Giant

x2 Skraar

x3 Wealthy Noble

x1 Agent Coyle, Primal Hunter

x3 Deflect

x3 Ferocity

x3 Hunted Dragon

x3 Ancient Aether

x2 Grave Rob

x2 Rift to the Old World

x3 Called Shot

x2 Growth

Hunted Dragon is a very powerful, under-costed card that can single-handedly win the game. Its only drawback? Your opponent gets a card that kills Dragons when you play it!

With cards such as Deflect and Fiery Resolve, however, you can make sure they're not able to kill your Dragon at all. The Not-So-Hunted Dragon deck is aggressive from the start, with a powerful end-game strategy that involves Dragons. Not bad.

One Angel Army


Deck Type: Combo/Control


Commanders:

Radariah, the Untouchable

Intimidating Monk

Aleta, Immortal Sorceress

x3 Intimidating Monk

x1 Xi, Ascended

x2 Disarm

x2 Steadfast Protector

x3 Death Ray

x2 Glorious Warrior

x2 Heat Wave

x5 Invincible Defender

x3 Lightning Blast

x3 Mortar Cannon

x1 Zunshen, the Resolute General

x3 Daode's Protection

x3 Yuanshi's Wrath

x2 Siphon Structure

x2 Repair

x3 Spirit of the Ancient Guardians

x3 Hubris of the Strong

x1 Suppress

x2 Grave Rob

x2 Rift to the Old World

x2 Shikana, Who Demands Tribute

x1 Repair

x1 Vandalize

Radariah is both flying and untouchable, making it for one very difficult card for an opponent to ever stop.

While Radariah grinds your opponent down over time, focus on defense and keeping Radariah alive.

If you attack directly with Radariah from turn 2, she will typically win the game on turn 12, it's your job keep Radariah and yourself alive until then!

Ramp the Warpath


Deck Type: Ramp/Midrange


Commanders:

Prophet Karani

Brings Life By Passing

Brings Life By Passing

x3 Hulking Sniper

x1 Titan of the New World

x3 Dropbear

x2 Granthar, the Elder Ape

x3 Brings Life by Passing

x3 Fight!

x2 Hehkeem

x2 Hidden by Clouds

x2 Killaroo

x2 Matriach

x3 Pack Leader

x3 Skraar

x3 Untapped Wilderness

x3 Wealthy Noble

x2 Agent Coyle, Primal Hunter

x3 Protector of the Dead

x3 Primal Rage

x2 Rabid Rabbit

x3 Wreckful Walrus

x2 Rift to the Old World

x2 Called Shot

A traditional 3 purity Warpath deck.

The main strategy of this deck is to play resource generating cards in the early game, such as Brings Life by Passing and Wealthy Noble.

Play some solid Characters mid-game like Skraar, or turn all of your smaller Beasts into a formidable force with Pack Leaders.

Finish off your opponent by playing massive Characters like Hidden by Clouds or Titan of the New World once you have the resources to do so!

Three Sages


Deck Type: Combo/Morale


Commanders:

Lingbao, Sage of Discipline

Daode, Sage of Strength

Yuanshi, Sage of Ferocity

x2 Avatar of Lingbao

x3 Intimidating Monk

x1 Phalanx Commander

x3 Disarm

x2 Shifting Stone

x3 Steadfast Protector

x3 Glorious Warrior

x4 Invincible Defender

x3 Daode's Protection

x3 Yuanshi's Wrath

x3 Lingbao's Will

x3 Agent Coyle, Immovable

x3 Infected Monk

x3 Spirit of the Ancient Guardians

x1 Heaven's Bell

x3 Humble

x3 Eagle-eye

x3 Rally

x3 Vandalize

The three Sages of the Descendants of the Dragon each have a powerful ability when activated, and when all three are combined they form a potent combo.

In this deck focus on defense, and keeping the opponent from killing you. Kill his attackers and whittle down his morale, and if you manage to take a big chunk of morale off the opponent in a single turn while doing so, you can play your game-ender: Avatar of Lingbao.

Unending Sleepers


Deck Type: Combo


Commanders:

Infested Scavenger

Infested Scavenger

Unending Drone

x3 Laser Cannon

x3 Aleta's Discovery

x3 Decrepit Crystal

x3 Infested Scavenger

x3 Recurring Nightmare

x3 Cannon Fire

x3 Secluded Constructor

x16 Unending Drone

x3 Wealthy Noble

x3 Corrupt Machinery

x3 Anti Air Missile

x3 Eaten by Zombies

x3 Lucca, Combat Mechanic

With the Unending Sleeper deck, every time a Character comes back from your Graveyard into play, it'll become much stronger than ever before.

Reuse your Unending Drones and Recurring Nightmares to create monsters!

High Complexity Edit

Deck Info Cards Sideboard Description

Acolyte Reanimator


Deck Type: Combo


Commanders:

Cyber Infested Dragon

Acolyte of the Altar

Cyber Infested Dragon

x2 Vasir the Demon Prince

x3 Cyber Infested Dragon

x3 Death Ray

x9 Endless Horde

x3 Fill the Graves

x3 Lightning Blast

x3 Raise Dead

x3 Wealthy Noble

x2 Winds of War

x3 Awaken

x3 Fear

x3 Risen of Avarrach

x2 Drag Down

x3 Corrupt Machinery

x1 Desolation

x3 Hubris of the Strong

x2 Rift to the Old World

x1 The Perils of Command

With the Acolyte Reanimator deck, use your Graveyard to cheat high powered Characters into play early. The deck is consistently able to get a Cyber Infested Dragon into play on turn 3, and even if your opponent manages to deal with that, your now-full Graveyard is used for constant large threats.

The standard opening play will look like this: First, you'll probably want a Raise Dead or Awaken in your opening hand. If you don't have one or the other, you may want to consider using the Trading Post to shuffle away your opening hand.

On turn 2, play out the Acolyte of the Altar, and activate it, sacrificing a Dragon. On turn 3, use the Acolyte's ability once again, sacrificing another Dragon, and you are now able to pay the cost of Raise Dead/Awaken on the Dragon in your graveyard. Congratulations, you have a turn 3 Dragon!

If/when your Dragon dies, you have a lot of backup power. Each Dragon that dies will put six Endless Horde in your graveyard, so that each one you draw will be a powerful threat. Fill the Graves will fill your Graveyard with all sorts of goodies which will mean you never have to let your foot off the gas.

By far, this deck's biggest challenge is surviving the first 3 turns of the game, as most of your resources will be going towards setting up your combo. Fortunately, Fear and Lightning Blast are cheap ways to defend yourself, and can be used with the activation of Acolyte so that you never slow down your combo.

Clear Shot


Deck Type: Combo


Commanders:

Verore Magic Siphoner

Bloodthirsty Dead

Flame Dawn Commando

x2 Flame Dawn Commando

x1 Strength in Numbers

x3 Swift Strikes

x3 Aether Acolyte

x2 Candit, Head Researcher

x3 Death Ray

x2 Exhuast

x2 Fiery Resolve

x2 Firebolt

x3 Lightning Blast

x3 Stumble

x3 Siphon Structure

x3 Fear

x2 Ferocity

x3 Verore Magic Siphoner

x3 Word of Command

x3 Infest

x3 Purify

x3 Heat Wave

x3 The Perils of Command

Use a critical mass of Ability cards and Verore Magic Siphoner to kill the opponent in one massive attack!

Most of the Ability cards in the deck can be used defensively if needed. To play the deck well you'll need to balance using your abilities to stay alive and preparing for your combo. Save up for one big turn where you use all your Abilities to move your opponent's Characters out of the way for a massive Siphoner or two, one-shotting your opponent. Every Ability card in the deck costs very little, allowing you to play many in a single turn.

Fear is a particularly interesting card and single-handedly is the reason for Sleepers of Avarrach in the deck. If needed, Fear can also be used to keep you alive one more turn. If the opponent has too many characters on the field for you to push through, you can play Fear, then Word of Command or Ferocity on your Siphoners to move them into the now-empty Battlefield!

Exiled Exiles


Deck Type: Combo


Commanders:

Tygrugh, the Insane

Hungry Abomination

Vah'Nash, the Ritual Master

x3 Demonic Presence

x2 Descension

x3 Reckless Abandon

x3 Spontaneous Combustion

x3 Waste Chucker

x3 Mind Splinter

x3 Cresill the Mad

x17 Demonic Disciple

x3 Unstable Demon

x3 Grave Rob

x2 Rift to the Old World

x3 Devil of Despair

x2 Recycle

x2 Vandalize

Use the unique Exile mechanic to win the game!

Exile is a mechanic where if a card is discarded, you may play it the following turn for its Exile cost, getting extra value out of the card.

The main discard outlet is Vah'nash, which makes your entire army stronger. If you manage to get your hand empty, you can play the game-dominating Tygrugh, and proceed to beat your opponents with their own cards!

Mechanical Balance


Deck Type: Combo


Commanders:

Balanced Warrior

Secluded Constructor

Defense Golem

x3 Inspiring Soldier

x2 Laser Cannon

x3 Support Drone

x3 Balance

x3 Give Him a Jetpack!

x3 Scouting Drone

x2 Unmanned Aerial Destroyer

x3 Balanced Warrior

x3 Defense Golem

x2 Lucca, Combat Mechanic

x3 Daode's Protection

x2 Secluded Constructor

x1 Mechanize

x2 Spirit Armor

x2 Deflect

x3 Splitter Robot

x1 Luftkrieg XI, Anti-Air Array

x2 Cleanse the Land

x2 Grave Rob

x2 Called Shot

x1 Deflect

x3 Rally

x1 Repair

Mechanical Balance is a combo orientated deck which focuses around the interactions of Balanced Warrior and Defense Golem.

Use Balance to turn Defense Golem into a strong threat, or use Secluded Constructor to transfer Defense Golem's stats to Balanced Warrior to create some insanely strong Characters.

Buff them up with Flying to deliver the killing blow!

Mono Verore Control


Deck Type: Control


Commanders:

Candit, Head Researcher

Verore Death Worshipper

Verore Death Worshipper

x1 Oblivion

x3 Annihilate

x3 Hubris of the Strong

x3 Summoning Stone

x1 Vasir, the Chained Prince

x3 Dark Wish

x3 Death Ray

x3 Heat Wave

x3 Lightning Blast

x3 Mass Death

x1 Shikana, Who Demands Tribute

x1 The Calamity

x3 Wealthy Noble

x1 Jubalia, the Messenger

x2 Recycle

x3 Verore Kidnapper

x3 Word of Command

x3 Demoralize

x1 Vasir, the Chained Prince

x3 Grave Rob

x1 Reflective Shield

x2 The Hellmouth

x2 Veroria, the Lone Keep

With Mono Verore Control, your aim in the game is to establish control: stall the game and ensure that your opponent is not able to win.

Once you are completely safe, you can play one of your few win conditions. Although the deck does not have many ways to win, they are all very powerful, and resilient.

Although the Mono Verore Control deck is slow, it *will* eventually win the longer a game goes.

Omnitron


Deck Type: Combo


Commanders:

Infected Drone

Aleta, Immortal Tinkerer

Splitter Robot

x2 Junkyard

x2 Laser Cannon

x2 Luftkrieg XI, Anti-Ait Array

x2 Omnitron

x3 War Machine

x3 Aleta's Discovery

x3 Mechanism

x3 Scouting Mission

x3 Lucca, Combat Mechanic

x7 Unending Drone

x3 Wealthy Noble

x3 Controlled Temporal Anomaly

x1 Low Orbit Ion Cannon

x3 Splitter Robot

x1 Luftkrieg XI, Anti-Ait Array

x2 Overload

x2 Cleanse the Land

x2 Grave Rob

x3 Winds of War

x2 Called Shot

Omnitron is an incredibly powerful Artifact that all but guarantees victory if you stabilize the board with it in play. The only drawback is it's so hard to get into play in the first place!

In order to play the signature Omnitron, you will need to reduce its cost by playing lots of artifacts. Fortunately, this deck contains plenty!

Stall out the game as long as you can while playing Artifact cards until you can finally bring down the nigh-invincible Omnitron!

Recruit the Warpath


Deck Type: Midrange


Commanders:

Hulking Sniper

Evellee, Mage Guid Recruiter

Granthar, the Elder Ape

x3 Brings Life by Passing

x3 Call the Warpath

x2 Jungle Giant

x2 Mammoth

x2 Matriach

x7 One of Many

x3 Pack Leader

x2 Skraar

x2 Untapped Wilderness

x3 Wealthy Noble

x2 Armored Landcrawler

x3 Growth

x1 Protector of the Dead

x3 Rakarl

x2 Tusked Behemoth

x3 Ancient Aether

x2 Assassinate

x2 Grave Rob

x3 Rift to the Old World

x2 Never Forget the Fallen

Recruit the Warpath is a fairly straightforward Warpath deck with a twist: use Evellee to recruit Characters like Wealthy Noble and Brings Life By Passing to increase your resources very, very quickly.

Wealthy Noble and Brings Life By Passing are the only Characters in the deck that cost 2 resources or less, so every time you use Evellee's first ability for 2 or less, you are guaranteed to increases your resources.

Why increase your resources so drastically? To play Call the Warpath, of course! Once you have every Beast in your deck in play, winning is a pretty straightforward affair.

Rewriting History


Deck Type: Combo


Commanders:

Ju-Lin, Who Rewrites History

Daode, Sage of Strength

Evolving Parasite

x3 Diseased Zombie

x2 Evolving Parasite

x2 Phalanx Commander

x3 Bloodthirsty Dead

x3 Infested Hero

x2 Steadfast Protector

x3 Glorious Warrior

x1 Martyr Golem

x2 Zunshen, the Resolute General

x3 Daode's Protection

x1 The Calamity

x2 Agent Coyle, Immovable

x3 Fear

x3 Infected Monk

x1 Recycle

x3 Spirit of the Ancient Guardians

x3 Tome of the Dead

x3 Drag Down

x3 Poison

x3 Suppress

x3 Eaten by Zombies

Keep Ju-lin in the Defense Zone to win! Use all of the tools in your arsenal to keep him alive and stop your opponent from breaking through your defensive perimeter.

Ju-Lin himself is all but impossible to destroy, so you can be sure that if you can just hold out long enough, he'll win the game for you.

Vasir is Here


Deck Type: Ramp/Combo


Commanders:

Evellee, Mage Guid Recruiter

Brings Life By Passing

Candit, Head Researcher

x3 Vasir, the Demon Prince

x3 Enraged Hulker

x3 Skraar's Young

x3 Brings Life by Passing

x3 Death Ray

x3 Demon of Fear

x3 Jungle Giant

x3 Killaroo

x3 Lightning Blast

x3 Mammoth

x2 Martyr golem

x2 Rita, Shadow Priestess

x3 Wealthy Noble

x2 Rakarl

x1 Verore Kidnapper

x3 Primal Rage

x3 Wreckful Walrus

x3 Protector of the Dead

x3 The Perils of Command

Ramp into an early Vasir, the Demon Prince to punish your opponents!

Use Evellee to recruit Characters like Wealthy Noble and Brings Life By Passing to increase your resources very, very quickly.

Wealthy Noble and Brings Life By Passing are the only Characters in the deck that cost 2 resources or less, so every time you use Evellee's first ability for 2 or less, you are guaranteed to increases your resources.

Vasir is a huge Flying Demon which forces you and your opponent to sacrifice a Character, or lose 10 health. Thankfully, this deck has the tools to make that become a non-issue... for you!

Other Edit

Deck Info Cards Sideboard Description

Ultimate Toolbox


Deck Type: Combo


Complexity: Very High


Commanders:

Enyah, of the Endless Possibilities

Varyus, Master of Choice

Wealthy Noble


(Note: deck is illegal since Wholesale Slaughter was made 2 Purity)

x1 Aberion's Apprentice

x1 Bromich's Banner

x1 Consecration

x1 Consecrating Angel

x1 Drag Down

x1 Emberstarter

x1 Evolving Parasite

x1 Flame Dawn Commando

x1 Hulking Sniper

x1 Kali, Ascended

x1 Tibat, the Mad Monk

x1 Soldier of Purity

x1 Swift Strikes

x1 Vasir, the Demon Prince

x1 Xi, Ascended

x1 Zealous Protector

x1 Balance

x1 Brown Bear

x1 Cheryl, the Forward Scout

x1 Desolation

x1 Disarm

x1 Give Him a Jetpack

x1 Hubris of the Strong

x1 Infest

x1 Infested Hero

x1 Infested Hulker

x1 Infested Knight

x1 Purify

x1 Skraar's Young

x1 Suppress

x1 Taunt

x1 The Defiant Hermit

x1 Pras, the Traitor of Dawn

x1 Wreckful Walrus

x1 Anti Air Missile

x1 Balanced Warrior

x1 Brings Life by Passing

x1 Bromich, Field Commander

x1 Death Ray

x1 Demon of Fear

x1 Eaten by Zombies

x1 Fight!

x1 Flame Dawn Footman

x1 Grave Rob

x1 Heat Wave

x1 Hehkeem

x1 Jungle Giant

x1 Lightning Blast

x1 Mammoth

x1 Martyr Golem

x1 Matriach

x1 Mortar Cannon

x1 Paladin of the Flame Dawn

x1 Daode's Protection

x1 Yuanshi's Wrath

x1 The Calamity

x1 Tribal Medicine

x1 Verore Death Worshipper

x1 Spirit Armor

x1 Armored Landcrawler

x1 Awaken

x1 Chaos in the Ranks

x1 Siphon structure

x1 Deflect

x1 Fear

x1 Jialan, Guardian of Life

x1 Jubalia, the Messenger

x1 Kung Ji, the Glorious Strategist

x1 Protector of the Dead

x1 Rakarl

x1 Rally

x1 Repair

x1 Resolute Knight

x1 Spirit of the Ancient Guardians

x1 Splitter Robot

x1 The Perils of Command

x1 Tusked Behemoth

x1 Verore Kidnapper

x1 Wholesale Slaughter

x1 Word of Command

If you've ever thought to yourself, "If only I had this card right now!" then you'll understand the appeal of the Ultimate Toolbox.

Using Varyus and Enyah, the Ultimate Toolbox has pretty much every card you'll ever need to perfectly turn that exact situation around, and the ability to get them all!

What the Ultimate Toolbox lacks in speed, it makes up for with versatility.

Uncontrolled Rifts


Deck Type: ???


Complexity: ???


Commanders:

Wealthy Noble

Wealthy Noble

Wealthy Noble


(Note: great for merged XD)

x40 Uncontrolled Rift

Tired of a game of careful planning and strategy? Well try out this deck! Featuring nothing but 40 of one of the most unpredictable cards in Infinity Wars, you never know what you're going to get!

Occasionally amazing, usually terrible, but always hilarious: the Uncontrolled Rifts deck!

Disclaimer: Lightmare cannot promise any chance of victory when using the Uncontrolled Rifts deck, and is recommended mostly for playing against friends that are also using the deck. If you queue in Normal Play (or God help you... Ranked Play) we can't be held accountable for what happens.

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